client server communication was tested successfully,
it is now possible to connect a client to a server he knows before starting the game.
This result has a good and a bad point.
The good point is communication works ;)
The not so good point is, it is not possible to change the servers IP adress
when already started network and
the machines.txt has to be edited manually before client start-up.
It would be quite insecure to allow the client to try to connect to a IP which may not be a server,
because this would result in an exception.
There are two ways to go right now:
first) client has to configure the machines.txt and we let everything as it is,
because this way it works quite well.
second) I figure out a nice way of configuring the client while network already running.
Ohhh I nearly forgot...
Help is still appreciated !!!!
New Team members will receive:
a friendly smile the possibility to create a game which is no remake of an old idea the chance to include own ideas and wishes and last but not least, new ultra nice team members (most of the time) ;)